Roll a ball.
Race a donkey.
The seaside roll-a-ball race for iPhone, optimised for iPhone Duo.
Coming soon to the App Store
Price: 99p
Cheaper than a donkey ride.
Flick it up the lane.
Drag a ball out of the well and flick. Aim and speed come from your finger. Every ball you sink hops your donkey along the race board, and when the spotlight falls on a hole, it’s worth one more.
- 1Yellow one hop
- 2Blue two hops
- 3Red three hops
First past the post.
Five donkeys in the stable: Daisy Chain, Millie’s Magic, Idrees Lightning, Zayn the Rocket and Meadow Lark. Pick the one you’ll ride. Three of the others line up against you, and a real tannoy voice calls every change of lead.
A six-race meeting.
From a three-furlong dash to a full mile, ending at Redcar in the Clifford Cup. Every finish wins a rosette and points for the meeting table.
- The Coatham Stakes5 furlongs
- The Saltburn Sprint3 furlongs
- The Beacon Plate6 furlongs
- The Scarborough Cup7 furlongs
- The Marske Mile1 mile
- The Clifford Cup1 mile
Also plays on iPhone.
No Duo? The machine stacks down your screen: the race board at the top, your lane below.
Tickets for the Prize Stall.
Every finish prints tickets. Save them up for new balls and silks for your jockey, from 500 tickets to 1,000: Seaside Stripe, Humbug, Stick of Rock, a Gold Sovereign.
- Made for the fold
- On iPhone Duo the race board stands on the top screen and the lane lies on the bottom one. On other iPhones they stack down the one screen.
- Real sounds, a real voice
- A bugle Call to the Post, the starting bell, hooves and gulls, and a tannoy commentator calling every race, with captions.
- All for fun
- Tickets are won by racing, never bought. There’s no real money in the machine anywhere.
- No ads, no tracking
- Your tickets, prizes and rosettes stay on your phone.
They’re under starter’s orders.
Coming soon to the App Store
Price: 99p
Cheaper than a donkey ride.
